Loading...
texture
OpenImageIO::TextureSystem::texture(ustring filename, TextureOptions &options, float s, float t, float dsdx, float dtdx, float dsdy, float dtdy, float *result)=0
OpenImageIO::TextureSystem::texture(ustring filename, TextureOptions &options, Runflag *runflags, int beginactive, int endactive, VaryingRef< float > s, VaryingRef< float > t, VaryingRef< float > dsdx, VaryingRef< float > dtdx, VaryingRef< float > dsdy, VaryingRef< float > dtdy, float *result)=0
OpenImageIO::TextureSystem::texture(ustring filename, TextureOptions &options, const Imath::V3f &P, const Imath::V3f &dPdx, const Imath::V3f &dPdy, float *result)=0
OpenImageIO::TextureSystem::texture(ustring filename, TextureOptions &options, Runflag *runflags, int beginactive, int endactive, VaryingRef< Imath::V3f > P, VaryingRef< Imath::V3f > dPdx, VaryingRef< Imath::V3f > dPdy, float *result)=0
Searching...
No Matches